Category: Rambles

  • The Problem With Games Media in a Corporate World

    The Problem With Games Media in a Corporate World

    After 5 years in games media, I was laid off from my editorial job at TheGamer. I can’t say it was unexpected; I’ve seen hundreds of colleagues and peers laid off in the post-pandemic years, and I knew the reaper would eventually come knocking.

    My dedicated fans (of which there are thousands, I’m sure) may have noticed that I didn’t make any posts expressing interest in new work, or new challenges, or whatever people say on LinkedIn to look appealing to recruiters and/or LLMs. There’s no telling what the future will hold, and I don’t want to appear pessimistic, but I’ve seen incredibly talented and experienced writers go jobless for years.

    To put it bluntly, games media is in trouble. The algorithms that kept everyone afloat for years have turned sour, with Google prioritising forum posts and anything that can be easily digested and then regurgitated by Gemini. The numbers are down, the easy wins are fewer, and corporate leadership doesn’t understand how to pivot to survive.

    I, like many, pine for a bygone era I didn’t even live through. Back when media had physical form, and writers could pursue interesting topics they were passionate about. When transactions were made before the magazine/newspaper was opened, when not every article had to be geared towards capturing the immediate attention of one’s readership.

    No doubt the pioneers of games media had their own struggles; physical publishing isn’t cheap, after all. And yet, anything must be better than the situation today’s generation of writers find themselves in.

    They’ve been left to fend for themselves in a hellish attention economy, their subject matter dictated by algorithms and their payment stemming from dubious revenue streams. They’re writing what they have to, not what they want to. To a certain extent, that’s always been true, but now young writers are forced to bastardise their passion, turning something that should be wholly positive into something dirty. They are writing not to inform, but to elicit (often negative) emotions in their readers.

    This isn’t the case for everyone. There are outlets doing fantastic work, and in an ethical manner. But, in a world where most major media sites are owned by multi-site parent companies, there is constant pressure to grow, and that isn’t going anywhere.

    Capitalism necessitates growth, always. It’s a simple fact of the unfortunate economic system we find ourselves living in. Corporations only understand growth, because negative growth is the antithesis to their existence. When applied to games media, this means ‘number must go up’. The day-to-day becomes about getting the numbers up, at all costs.

    The open secret in games media is that Google is not wholly predictable. Any writer will tell you that longshots can pay off, and sure things can and will fail. I’ve worked with several data analysts over the years, and they rarely had any useful advice. You can’t always control the number; that’s just the nature of being beholden to search engines.

    The path forward has always been to disentangle from Google; having 80%+ of a business dependent on a company that has different, often conflicting, goals is not a good strategy. This can’t be done all at once, but when sites should have been finding ways to diversify and differentiate, they were instead entrenching themselves further, sacrificing their relationship with their readership to try and ‘game’ Google results.

    In the modern media ecosystem, a successful site must be constructed around the personality and knowledge of its writers. Yeah, reporting on the news of the day 38 seconds after it broke on Bloomberg will net you some traffic, but does it build your audience? Not likely, unless the writer is very funny and charming (“He makes reading about layoffs so joyous!”).

    What actually builds an audience is accurate, in-depth reporting that transforms the original story; writers need time to demystify current events and consider alternate angles. They also need to be allowed to show off their personalities and their passion through their writing. In an ideal world, someone comes to your site because they enjoy the work of an individual. Better yet, they realise the other writers are personable too, and they grow to love the collective. This is why distinct editorial identity is so important; something that seems lost on multi-site ownership.

    The earliest example of this phenomenon for me was reading the work of Christopher Livingston on PC Gamer; I enjoyed his pseudo-roleplay features on Skyrim (I was actually inspired to write a similar article in 2023, one of the first pieces I wrote that I was proud of) and then I became a regular reader of his work, and then of PC Gamer as a whole.

    But do you know what kills an audience’s engagement with a writer and a site? Having them write articles designed to mask and/or embellish the truth. You’ve got the click, but you’ve lost the trust. As in life, sites only have their reputations at the end of the day.

    So, why is everyone still trying to game Google? It’s because games media is time-poor. Rehashing the news of the day is quick, and you’re guaranteed some traffic because the news cycle is abuzz with new information. A proper, nuanced and informed piece on something takes time, and still isn’t guaranteed to traffic. Not to mention the writer could have regurgitated five more news articles in the time it took them to research a complex topic. This is the reality of many full-time writers; they are being forced to make value judgements about what they report on because they live in fear of being let go for ‘poor’ performance.

    In essence, the number must go up now regardless of the long-term consequences for the site. It’s hard to convince a corporation to sacrifice short-term wins for a long-term plan that’s not guaranteed to work because, regardless of how talented a team is, we’re still in a bloated space competing against one another and also creators on alternative platforms like YouTube and TikTok. Establishing an audience is difficult, and today’s writers almost certainly don’t have the runway and freedom they need to make a good go of it.

    Instead, these writers have managers, analysts and executives dictating their daily lives despite possessing very little knowledge of what actually works in the digital publishing space. Naturally, despite their personal reputation being at stake, the writer will benefit the least from this arrangement. Those at the top of the ladder will enrich themselves through the hard work and crushed dreams of young writers, who will emerge from the experience tired, pessimistic and with a contentious relationship to the thing they used to love.

    Eventually, all value will have been squeezed out of a site, and after everyone is gone, a skeleton crew will remain in place to manage the outlet’s controlled death. The people responsible for the site’s demise will fail upwards, claiming on their résumés that they optimised a struggling business by reducing headcount and bringing the website closer to “sustainability,” before moving on to fire more people in the next dying industry. And so, the wheels of capitalism keep on turning.

    As long as there are people who play games, there will be people who want to read about games. The future is likely with independent, audience-funded outlets that aren’t limited by shareholder growth. As much as I think we need mainstream outlets—to act as a Fourth Estate in the industry and to give aspiring writers somewhere to ply their trade—I believe the degradation of editorial independence will slowly chip away at the legacy of these sites.

    I’ll end this by saying that if you’ve been laid off from a writing gig over the past few years, I implore you to keep writing and to keep expressing yourself. Whether your work ends up on a personal blog, in a novel or is expressed through alternate media like video, I want to be able to find it. You weren’t laid off because you aren’t good enough; you were laid off because the world isn’t good enough.

  • On Life, Meaning and Discontent

    On Life, Meaning and Discontent

    Today we’ll be tackling a simple topic; one that no one has ever agonised over. I am talking, of course, about the meaning of life. The miracle of human sentience poses some serious questions – Why are we here? Can we ever know true happiness? What’s the point?

    Many philosophers and online life gurus (“buy my course!”) have pondered these questions, and most have come back with satisfactory answers. Naturally, there is no objective answer. For me, the truth lies somewhere between the existentialism of Nietzsche (life is inherently purposeless) and the absurdism of Camus (we should cope with the cruel and random nature of life by living passionately), sprinkled with some community spirit.

    A lot of people cope with the decline of religion by adopting a sort of hedonistic approach to life. We’re going to die anyway, so everything we have should be poured into maximising our own happiness and/or pleasure from now until death. Sounds great in theory, right? But I’m not fully on board. It’s too convenient — It gives people a pass to go through life forever seeking easy thrills, avoiding actions that are truly rewarding/meaningful and abdicating them of any social responsibility.

    I can’t help but associate this approach with the TikTok-addled, avoidant attitudes that are becoming more prevalent. But that’s letting some of my bias colour my view; there’s nothing inherently wrong with maximising pleasure as long as one understands the difference between fulfilment and distraction.

    Still, you need a few more elements for that to be a satisfying path through life. Pleasure is pointless if it isn’t hard-earned. I imagine most people wouldn’t plug into Nozick’s Experience Machine—a simulated reality where people can experience a never-ending loop of their desires—because most inherently understand that one will never be content if everything is perfect. After all, one can’t appreciate pleasure without experiencing pain; one can’t truly be happy if they’ve never felt sadness.

    In short, a life of endless pleasure isn’t necessarily a life well-lived. I’m oversimplifying here. A person prioritising happiness is likely pursuing ‘experiences’ and forging fulfilling relationships. This feels like the archetypal path through life for the middle-class in a post-religious world. At the end, will they look back satisfied? Does anyone? It seems like a no-brainer to adopt this attitude, and perhaps I did think this way a few years ago, but now I’m not sure if it’s enough.

    For good or for ill, one of the necessary components of a ‘good’ life is undoubtedly people. Even the most introverted and misanthropic among us crave connection. There’s many a person who has found their purpose in serving others, or perhaps in working towards a communal goal. The feedback loop of deriving happiness from making someone else happy is undoubtedly powerful. Connection and collaboration are essential for fulfilment.

    Something I always try to discourage is nihilism, a stance that’s burrowed its way into the psyche of today’s youth. I fully understand why people choose not to care about anything, especially events they can’t influence. If we took personal responsibility for all of the world’s horrors, we’d never get out of bed.

    However, burying all of your passion is tantamount to surrendering to the sociopaths who run the world, the people who accumulate massive wealth and abuse children. Every person who falls to apathy represents a minor victory for the worst people imaginable. They want you placid, too tired to do anything but generate capital for your betters. Everything else you do is resistance, don’t forget that.

    As wealth inequality continues to accelerate, spurred on by climate catastrophe, the reality is that many of us won’t ever know financial independence. Someone is always getting paid, and, barring societal collapse, we’ll just have to make peace with that. Sure, things could change, but I’m dubious if the status quo will ever waver in a world that tolerates genocide and open fascism.

    But hey, humanity has come through hard times before. I don’t want to discard all of my optimism, but the tools of oppression: social media, consumerism, wealth inequality, even people’s diets, have become so entrenched, even celebrated, that resistance is becoming progressively harder as the decades roll by. You have to care, but you can’t care too much; always a tricky balancing act, but one we must make peace with nonetheless.

    Alas, the poor state of the world doesn’t absolve us from living life. The core question still needs answering. So, enjoying your life with good people. That’s important. Maintaining a sense of social responsibility and being politically aware, that matters. The last step? For me, that’s creation.

    The fact that we are intelligent enough to interpret the intentions and feelings of others is undoubtedly the most fascinating aspect of the human condition. A person writes a book, creates a game, directs a movie, paints a picture, and then another person experiences their work through the lens of their own experiences? That’s nothing short of a miracle.

    There’s something healing about creating something. To pull from the void and give existence to something that wasn’t there before. Economics and wealth generation are social constructs, but creation? That’s something far more primal.

    My point being, some things are just good for the soul. The soul may very well be a collection of synapses firing and implacable emotions, but that doesn’t really matter. Some things just please us to our core — actions that are good for our heart, not just our head.

    I’m pretty sure I’m happy. I have my health, people who love me, and things I enjoy doing. I don’t struggle with negative feelings; I’ve never been depressed. I’m grateful, a lot of people are fully absorbed in just surviving and don’t have time for pretentious thoughts. Still, something is causing me discontent, and I’d like to find its root.

    Going forward, I’d like to make creation a more intentional part of my life. I’ve long felt that was the missing ingredient, and perhaps I’m just looking for meaning where there is none, but I hope that channelling more energy into creating rather than consuming will erode some of that malaise that’s gradually settled over parts of my life.

    I’ll likely get distracted, become frustrated and fight against feelings of putting my energy into something else. Words are easier than discipline. But maybe, just maybe, one day I’ll be able to sit there and feel truly content with what I’m putting into the world, and more importantly, with myself.

    And if not… there’s always the World Cup.

  • Layoffs, Empathy and Blind Hatred

    Layoffs, Empathy and Blind Hatred

    Today, several of my colleagues at TheGamer were laid off. I’m certain that each and every one of them—with their immense talent and unwavering positive attitudes—will go on to do great things. I’m not worried about their long-term prospects, but one needs to understand that a sudden layoff creates a lot of stress, uncertainty and anxiety in someone’s life.

    Rent (or mortgages), medical expenses, groceries, loan repayments and so on — these are near-universal experiences. Games media is a cowboy industry; no cushy redundancy payments are waiting for someone on the other side. One day you have a steady income, the next day you don’t. This can, and does, happen to plenty of workers across every industry.

    Here’s what I don’t understand, though. Almost every survey commissioned on the subject has found that financial anxiety is exceedingly common in the vast majority of the population, across both Europe and the United States. If that’s the case, why do I see such a stark lack of empathy for people affected by layoffs in games media?

    A perusal of any social media thread on the topic always devolves into the same untrue, callous and inane talking points. I’ll make this clear: there are very few, if any, major gaming media sites that use limited language models to produce content. The trenches of social media are currently full of smarter-than-thous who label everything AI, proving, ironically, that they can’t actually tell the difference at all.

    Others take a different approach, arguing that the journalism is poor, so these people deserve to be laid off. The perceived poor quality of journalism is simply a matter of economics — when advertising revenue is a website’s main source of income, then high-traffic topics will be prioritised.

    There are plenty of people in games media capable of high-level reporting and feats of investigative journalism, but what company will pay them for producing a couple of articles every three months? There’s also a high chance that these pieces will generate less revenue than whatever vapid topic that insatiable algorithms are pushing that day.

    There are a few talented and well-connected journalists who do this work while supported by major publications. The conditions of gaming journalism mirror the conditions of entertainment journalism, sports journalism and even traditional journalism. The media is owned by corporations that need to turn a profit. Your local broadsheet is not full of riveting stories, but someone worked hard on them nonetheless — not everyone is Carl Bernstein and Bob Woodward, and not everyone is Jason Schreier.

    With this in mind, where does the blind hatred (culture war nonsense aside) for games journalists come from? In real life, you would never lambast someone who worked diligently at their craft, and you would never rejoice in the misfortune of an honest person. Schadenfreude isn’t a new concept, but these days, everyone needs to get their own personal jab in on folks they have never met before and won’t ever know. It’s honestly quite sickening, and I can’t help but feel these adversarial attitudes are part of why depression, alienation and hatred are constantly on the rise.

    In a world where the ultra-rich are exploiting the vast majority of the population without consequence, and people are being genocided for merely existing, you are celebrating the downfall of someone who… just didn’t quite enjoy the new Assassin’s Creed as much as you did. Hey, I paid €70 too buddy, we’re in this fight together.

    At the end of the day, I don’t really care. We’re in an age where faceless commenters can and will continue to peddle hatred without a shred of self-awareness. The internet is humanity laid bare for everyone to see, and while I believe there’s an infinite capacity for good in people, a lot of people would rather show their casual contempt instead… and accepting that is very sad.